AI Insights · Timothy · April 2022
Top 5 City Building Games on Android in Austria - Q1 2022
Explore the performance of the top 5 city building games on Android in Austria during the first quarter of 2022, based on data from Sensor Tower.
During the first quarter of 2022, the top 5 city building games on Android in Austria showcased varied performance metrics in terms of downloads, revenue, and active users. Here's a detailed look at each app's performance:
State Connect: Traffic Control from CASUAL AZUR GAMES saw a fluctuating trend in both downloads and active users. Weekly downloads reached a peak of 3.9K at the end of December but gradually declined to around 400 by mid-March. The weekly active users followed a similar pattern, starting at 6.8K and dropping to approximately 1.1K by the end of the quarter. Revenue was relatively low throughout the quarter, peaking at $159 in late December and stabilizing around $20-$50 in March.
Global City: Building Games by MY.GAMES B.V. demonstrated a more stable performance. Weekly downloads ranged between 245 and 1.5K, with a notable spike in mid-March. Active users showed a steady increase, starting at 896 and reaching 1.7K by mid-March, before slightly declining to 1.6K by the end of the quarter. Revenue was consistent, hovering between $700 and $1.7K, with occasional peaks such as $1.7K in early February and $1.5K at the end of March.
Craftheim - Lumberjack Island, also from CASUAL AZUR GAMES, experienced modest performance metrics. Downloads fluctuated between 200 and 1.2K, with a noticeable decline towards the end of the quarter. Active users followed a similar trend, starting at 2.1K and dropping to around 645 by the end of March. Revenue remained minimal, peaking at $12 in late February.
Merge County from Microfun Limited showed strong revenue growth throughout the quarter. Revenue increased significantly from $1.2K at the start of January to $5.3K by the end of March. Downloads also saw a steady rise, peaking at 1.6K in the final week of March. Active users grew from 583 at the end of December to 2.3K by the end of March, indicating a growing user base and engagement.
SimCity BuildIt by ELECTRONIC ARTS maintained a consistent performance across all metrics. Weekly downloads ranged between 300 and 500, while active users steadily increased from 4.3K to 5.2K by mid-March, before slightly declining to 4.7K. Revenue remained strong, averaging around $2.5K to $3.2K, with a peak of $3.1K in mid-March.
These insights are based on data from Sensor Tower. For more detailed analysis and insights, visit Sensor Tower's platform.